![]() ![]() Since non- I and O tetrominoes spawn closer to the left, and the symmetrical I will be the only piece needing to go in the open column, placing the open column to the right will require the non- I and O tetrominoes to move less. If you leave the middle open for tetrises, use the right-middle. If you leave a side open for tetrises, use the right side. ![]() The tetromino will need to move once less. Rotate both clockwise and anticlockwise, and when moving left and having to rotate I, S, and Z, use anticlockwise- inverse for right. For these, the following additional techniques apply: Newer Tetris brand games follow the Tetris Guideline. ![]() The best way to improve your ability is to practise often and to practise playing how you would like to play ideally. With respect to T-spins, you'll need to soft drop. If a situation occurs where it is necessary, for example the first two tetrominoes are S and Z, try to stack so that you only need to soft drop and slide once instead of twice, or use a platform opening. In games where hard drop is fast, soft drop is slow or unavailable, and firm drop is not available, avoid situations where you must slide. You want to be able to deal with Zs and Ss. When garbage comes, you want to stay as close to the bottom as possible. They will help you prepare for how you should place the piece at hand. In a lot of cases, it is more beneficial remove this garbage than trying to send more to your opponent. Remember to look down and see what garbage you have to deal with. In a match against another player, the goal is to prevent yourself from topping out and to make your opponent top out instead. Although, in games with line clear delay, it is of course faster to clear one triple rather than clearing three singles to get to that upcoming tetris. In most cases, clearing a single in order to move on to the next tetris is more efficient than building the single up to a double or triple. Almost all games, except those early games licensed through Andromeda and Mirrorsoft, reward the player for clearing more lines at once. What may be considered foolish actions in one game may be essential strategies in another, and vice versa. Other games may have different rules, rewards and features which all call for different favorable strategies. Note that while the name of this article is "General technique", the following list of strategies in its current state has a bias to games that conform to the Tetris Guideline. An important trait of a successful player is that he is able to change his ways and take the time to learn something better. In some cases, a player may need more than just one sitting to learn how to do something a different way. Remember that beginner players will naturally take the route easiest to learn, which may not always be the best. Some techniques are common among many experts. Some variants remove the time element, making speed less important. This remains especially true for matches against an opponent. In many variants, a player's success lies in how accurately, efficiently, and quickly he or she can perform. Tetris is an abstract game with some elements of luck and a range of goals depending on the variant, making it difficult to formulate definite strategies and tactics.
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